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The Persuit of PaperKing - Days 14-18 - Final Stretch
by Chris Raasch on 19 Aug
The deadline was extended until today, giving all the contestants a couple extra days. We greatly needed the time to finish. read more »
The Persuit of PaperKing - Days 11, 12 & 13 - Fighting with physics
by Chris Raasch on 14 Aug
The last couple days have had flury of work and code being written. Unfortunately almost all of it was to fix the previous version of code. read more »
The Persuit of PaperKing - Days 9 & 10
by Chris Raasch on 11 Aug
The last couple days have been spent on getting the track structures built. The track that is being used will consist of 3 "wires" for the track. This seems like a good trade off between aesthe read more »
The Persuit of PaperKing - Day 5 - Team Meeting
by Chris Raasch on 06 Aug
Today was the first time that we were able to sit down as a development team since we started. We kept it to about a 30 minute meeting, since we are all working on other projects as well, and it read more »
The Persuit of PaperKing - Day 3 & 4 - Getting Going
by Chris Raasch on 05 Aug
The last couple of days have been spent looking through the various documentation and getting the environment configured. The documentation was a little light in some areas, so more time was spea read more »
The Persuit of PaperKing - Day 2 - The Plan
by Chris Raasch on 03 Aug
Ok so we need a plan before we can get too serious about building yet. This is going to be the informal specifications list / guide / document. read more »
The Persuit of PaperKing - Day 1
by Chris Raasch on 02 Aug
We have decided to create a prototype application to help research methods for the study of physics in an online course. We are going to use the concept of roller coaste read more »

